Over the years, the media to some has become a primary
source to blame for many of the moral panics seen on the news throughout the
past couple of years, and in this week’s lecture and seminar we took a look at
how this could actually be true or not.
News articles are a prime example of this as over the years
people have used news articles as a primary and trustworthy source of
discovering what has been happening locally and over the world. However sometimes media outlets can sometimes
exaggerate on some stories, sometimes in order to create more publicity
therefore more readers. A more modern example of this is the news outlets
portrayal of video games, sometimes using video games as an easy way out for
journalists to use and manipulating parents into thinking that video games are
the cause for a lot of violent acts that have occurred. A more recent example
is the 2012 ‘Sandy Hook Shooting’ where many journalists would blame video
games as the primary cause of the shooting, even other instances of mass murder
the media has used video games as a prime suspect behind it all including the
2012 Aurora shooting where journalists claimed the shooter was an avid player of video games
before the shooting occurred. However it has later been revealed that there was
no indication that video games would be the influence behind the shooting. While
it could be argued that video games such as ‘Call of Duty’ and ‘Grand Theft
Auto’ can be seen as suspects in violent real life acts, but that is why
products like that have a rating system, similar to the film industry giving
people more of an idea of what themes are actually in the games. Interestingly
it’s even been researched since video games as a whole has no negative effect
on the brain, “during the years in
which video games soared in popularity, youth violence
has declined to 40-year lows. And while it’s natural, in such an
emotional time, for people to search desperately for answers, that often
results in misinformation.”[1]
This unfortunate trend has been a consistent theme from the media for decades across all forms of media, from music, films and comic books this exploitation is seen as a way to make people read their headlines and watch their show or read their newspaper without even thinking about the other issues that are seen around these unfortunate events. And one of the worse things about this is teenagers being blamed as the culprits behind these attacks, blatantly giving parents and other adults a primary demographic to blame on as we all know that video games today have a large fan base that consists of teenagers. They have even gone on to be referred to as ‘Folk Devils’ by the likes of Stanley Cohen, “Young delinquents are far from unique in being associated with violence, and no one type of youthful deviant has been constructed entirely like any other, still “these groups have occupied a constant position as folk devils in moral panics”[2]
[1]
Ferguson, C. (2012). Sandy Hook Shooting: Video Games Blamed, Again.
Available:
http://ideas.time.com/2012/12/20/sandy-hook-shooting-video-games-blamed-again/.
Last accessed 10th May 2015.
[2] Krinsky,
C (2008). Moral Panics over Contemporary Children and Youth.
Northeastern University: Ashgate Publishing, Ltd. p2.
[3] Image: https://andyluke.files.wordpress.com/2013/01/ban-these-evil-games.png?w=730
[4} TotalBiscuit, The Cynical Brit . (2012). Tragedy and Video Game Violence . [Online Video]. 19 December. Available from: https://www.youtube.com/watch?v=5uwAo8lcAC4. [Accessed: 11 May 2015].
[3] Image: https://andyluke.files.wordpress.com/2013/01/ban-these-evil-games.png?w=730
[4} TotalBiscuit, The Cynical Brit . (2012). Tragedy and Video Game Violence . [Online Video]. 19 December. Available from: https://www.youtube.com/watch?v=5uwAo8lcAC4. [Accessed: 11 May 2015].
No comments:
Post a Comment